This series is a playful experiment that uses simple recursion systems to recreate new species of botanics. I was always drawn to nature’s unpredictable, elegant textures and repelled by anything synthetic, so it was surprising to learn that such complex structures can begin with simple rules - a theory that has been toyed with in mathematics and biology for many years. With Systems’ Garden, I wanted to delve into the computability of biological structures whilst questioning our distance to technology. The algorithm is based on the L-System - developed in 1968 by a mathematician Lindenmayer who used it as a theoretical framework to study cell growth. By using this well researched system as a starting point, I began experimenting with different interpretations and rewriting the algorithms until they produced something aesthetically pleasing.