Eternals AR

Ahead of its release, Marvel presents us with an experience that is based in 5000 BC Mesopotamia. The player is taken on a journey to meet the monsters (called Deviants) and the heroes (Eternals). I did the sound design for the AR app, including the making of new sounds - from elegant dissolving of creatures expressed through filtered modal synths and recordings of falling debris, through Phastos' projected object appearance - made by layering bowed metal objects such as springs and micro cymbals. We also used trademark movie sounds from the film, and mixed these in for full cinematic impact.



 
Tools & techniques: Sound Design, Unity, FMOD
Client: Brain Audio / Nexus Studios